- Prototope Documentation
- Animator
- Border
- CameraLayer
- CameraPosition
- Color
- Gesture
- Heartbeat
- Image
- Layer
- LayerAnimatorStore
- Math
- PanGesture
- Particle
- ParticleEmitter
- ParticlePreset
- Point
- Rect
- Shadow
- Size
- Sound
- TapGesture
- Timestamp
- TouchSample
- TouchSequence
- Tunable
- View as:
- Swift
- JavaScript
PanGesture
Method reference
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public init(minimumNumberOfTouches: Int = 1, maximumNumberOfTouches: Int = Int.max, cancelsTouchesInLayer: Bool = true, handler: (phase: ContinuousGesturePhase, centroidSequence: TouchSequence<Int>) -> ())
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public convenience init(_ handler: (phase: ContinuousGesturePhase, centroidSequence: TouchSequence<Int>) -> ())
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Variables
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public weak var hostLayer: Layer?