- Prototope Documentation
- Animator
- Border
- CameraLayer
- CameraPosition
- Color
- Gesture
- Heartbeat
- Image
- Layer
- LayerAnimatorStore
- Math
- PanGesture
- Particle
- ParticleEmitter
- ParticlePreset
- Point
- Rect
- Shadow
- Size
- Sound
- TapGesture
- Timestamp
- TouchSample
- TouchSequence
- Tunable
- View as:
- Swift
- JavaScript
Gesture
Gestures are like a higher-level abstraction than the Layer touch handler API. For
instance, a PanGesture consumes a series of touch events but does not actually begin
until the user moves a certain distance with a specified number of fingers.
Gestures can also be exclusive: by default, if a gesture recognizes, traditional
touch handlers for that subtree will be cancelled. You can control this with the
cancelsTouchesInView argument to Gesture initializers (see docs for
individual gestures for more details).
Also by default, if one gesture recognizes, it will prevent all other gestures
involved in that touch from recognizing. For instance, if you attach both a
PanGesture and a PinchGesture to a layer, and the pinch gesture
recognizes, then the pan gesture will not also try to recognize. You can
control this with the shouldRecognizeSimultaneouslyWithGesture property (see
docs for individual gestures for more details).
You don’t make a Gesture directly–you always make some kind of gesture.
See PanGesture, TapGesture, PinchGesture, RotationGesture to learn
more.
layer.gestures = [
TapGesture { location in println("Tapped at \(location)") }
]layer.gestures = [
new TapGesture({handler: function(location) {
console.log("Tapped at " + location)
}})
]Continuous vs. discrete gestures
Continuous gestures are different from discrete gestures in that they pass
through several phases. A discrete gesture simply recognizes–then it’s done.
A continuous gesture begins, then may change over the course of several
events, then ends (or is cancelled). Continuous gestures will pass their
current phase (a ContinuousGesturePhase; see below) to their handlers.
Method reference
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public enum ContinuousGesturePhase{}ContinuousGesturePhase
ContinuousGesturePhaseis an enum specifying a phase of continuous gesture recognition (see above).When a gesture has just recognized, it will invoke its handler with phase
Began. Then it will repeatedly invoke the handler withChangeduntil finally invoking it with eitherEndedorCancelled.ContinuousGesturePhasehas the following fields:public enum ContinuousGesturePhase { case Began case Changed case Ended case Cancelled }ContinuousGesturePhase.Began ContinuousGesturePhase.Changed ContinuousGesturePhase.Ended ContinuousGesturePhase.Cancelled